All about APM

22/12/2009



For those of you who can't make out the butchered image Blogger forces me to limit myself to (you can always click on it to see it in its original size), it reads:
I can say its not a top game without even watching it.
Why? Because its impossible for someone with 79 apm to have decent micro and any sort of control over all his units. Doesnt matter how "close" the game is.
I thought only ROTWs allowed bad micro and low skill but i guess you top anything now.


I could fill an entire entry with low quality images like that, all of them showing the same ignorant display of sheer arrogant stupidity. And who can blame people for looking down on players with low APM? Everywhere you go in the competitive scene of Warcraft 3 or Starcraft, it is shoved in your face as something of grave importance. I find this most upsetting, for several reasons. I also feel I should clarify; The image above is regarding Warcraft 3, where average APM is quite a bit less than that of, say, a Starcraft player, due to a less crude, more easily controlled interface, for one thing.

So, what is APM?
First of all, to any "newbies" reading, APM stands for Actions Per Minute, and is just that - how many actions (unit selections, rally-point placements, mouse-clicks etc.) you perform during any given minute. Since games usually last quite a bit more than a minute, it is the average APM that often shows up on replay sites and programs (though, as I will bring up shortly, you can analyse beyond that).

What does it tell us?

So, what's the connection between APM and skill? It's fairly easy; micro and macro require actions, so the more actions you can perform the better you are. Makes sense, right? Wrong. I feel it is impossible to make such a judgement based on APM at all.

Many people will concede that APM does not equal pure skill. Rather, they mean, it gives you an idea of how fast a player is and as a result, matters quite a bit. However, I disagree yet again.

It's important to understand that it is indeed usually one's average APM people talk about. Let's think about that for a second. Do you really need high APM all game long? What about any portions of the game where you can do naught but wait, or something otherwise lacking in actions required? As you can see in the following image (again, click to enlarge it), APM varies a lot during any given game:


This is partly why the image at the start of this entry annoys me. You can't possibly get an idea of someone's micro or control based solely off their average APM. Interestingly enough, there are pro Warcraft 3 players with around 100 APM - something that usually surprises people. How can they possibly be pro with such slow "speed"?

The reality is, you have to look at players' actions during portions of the game which require them in abundance - battles, for instance. If one does this, typically through viewing a specific game's statistics with the help of a program, like BW/WC3 Chart, one notices that those pros with 100 APM certainly don't hold that average when it counts the most. It's simply thing like the slower paced early game, and time spent creeping, that give the illusion of a low-micro or slow players, because during these moments their APM drop significantly. Why, then, do a lot of pros (or even seemingly pedestrian players) have 200+ APM? Are they necessarily better? Again; no.

See, what a lot of pros like to do is "spam". They simply apply a lot of useless actions to otherwise simple tasks, as a way of warming up. Why rally your barracks to a location once, when you can do it fifteen times? And of course, most every player notices this and as a result, in an effort to imitate the pros, starts doing it themselves. I both laugh and cringe when I see players having 200 APM during the first minutes of the game and then, during battles, actually dropping down significantly. I mean, I'm fine with spamming. Spam all you want, just don't act like the resulting APM means anything. I fear, however, that unless you spam, you may lose credibility.

I myself am a low APM player. I am also fairly good at the games I play. As such, I consider it a good thing because it means I am efficient. The more you can do with as little as possible, kind of. I never spam, I fail to see the reason for it. If anything it just drains and distracts me.

Really, there is no reason to bother with APM. It doesn't tell you much about any given player, and it definitely shouldn't be the basis of judging someone's skill. Everyone is different. Some people might use more actions, others fewer. Some people spam, some don't. My point is you can't judge a player, or a game he played, by looking at his average APM. Of course there is a limit to how low it should be for you to still be a decent player, but at that point your least concern should be how many actions you perform, but rather to learn the game on a deeper level.

APM is something, if anything, that will change (not necessarily increase) as you progress. A possibly interesting statistic that lacks any real merit - at best.

Why, then, should we care about APM at all?
We shouldn't. Please stop. You're ruining my e-sports experience.

Addendum: I feel I must point out that Starcraft 2, and any future RTS game really, will have similar, even improved interfaces and controls compared to Warcraft 3. Thus, APM becomes even less relevant. I do, however, understand that the original Starcraft has a much larger base APM requirement, since you can't select multiple buildings, there are no tabs or smart casting etc.

14 comments:

Anonymous said...

Bullshit.

I don't know about wc3, but in starcraft, it takes at least 170 apm to macro effectively.

Spamming is a good thing. I don't understand why you are telling it in a negative fashion. If you 1a2a3a4a5a to a different location every 10 seconds for no reason, then you have more of an area defended. If you are scrolling through your unit production building's hotkeys, you are give information on how close your unit is to being finished.

Spamming can only help. If you chose not to do it, then that's fine.

You have some information wrong. If anyone's apm has gone down in a battle, they suck at games.

Anonymous said...

Also, Starcraft is a game of fast reflexes. A Shuttle sneaks in your Terran base? If you have been waiting and and watching your units, you'll react a lot slower than if you have been scrolling all over the map, selecting your units and moving them to different places. If you have been playing fast, you don't need to accelerate.

And there are many situations like that in SC, that not reacting soon enough can easily cost you the game. Specially since a single reaver/lurker/tank/firebat/dt/ht/irradiated vessel can kill all your workers in a few seconds.

Anonymous said...

APM is required to play at a certain level and beyond. Watch jaedong play and imagine doing what he does WITHOUT 350-450 apm (yes, he averages 400 apm). It is impossible.

Starshaped said...

@Anonymous one and two (assuming you are the same person)

If you are spreading your army and doing good in doing so, it's not really spamming. When I say spamming I mean basically just setting a rally point to the same location over and over, or spamming between your main and your workers during the first few minutes of the game, this raising your average APM.

It can be in the way. I didn't get my information wrong. It is a sad fact that a lot of (Warcraft 3)players spam their APM up to 200+ early on, then during battles it drops. Sure, they're not pro players, but their whole mentality is just terrible. "I need to spam my APM to look good". APM is hardly worth the value most people put on it. This is especially true for Warcraft, and will be for Starcraft 2 as well, since it will have a similar interface.

As per your other comment; Are you saying that if you constantly do shit, you will have an easier time noticing and responding to certain things (like drops)? I see what you mean, but I disagree. I don't see how you need to spam actions to keep an eye on the situation, or be quick to respond. If anything, you may well be slower to react, if you're spending so much time spamming useless rally points or shuffling through your control groups.

Anonymous said...

haha d+ and needed to anuse to get there? xD
you dont need apm for being noob. if you want to be good then you need apm. please talk again when you are at least decent player.

Starshaped said...

The whole "abuse" thing stems from when I played on ICCup and usually only played versus one other player. It was fairly competitive so we decided to play for points, just to add that little extra to each game. Eventually this gave me the D+ rank. Someone noticed this and reported me and my account was banned.

Since then I've gotten D+ legitimatley twice or thrice (can't really remember). And I admit I'm not too strong a SC player, mostly because I can't get used to how crippled the interface is compared to the game I play the most - WC3. But I know the game fairly well all things considered. Especially since getting started on ICCup is a pretty hard thing to do, what with the level of skill being so high. Even the worst players there are considerably good.

Starshaped said...

Warcraft 3: http://classic.battle.net/war3/ladder/w3xp-player-profile.aspx?Gateway=Northrend&PlayerName=Starshaped

Starcraft: ManfredMann (ICCup)

Anonymous said...

No, Anonymous 2 isn't 1. You can't check IPs?
I'm the 2º Anonymous, and you obviously have never played SC at high level, nor as fast as good players do (neither have I). How would you know if it's hard or not to accelerate from 100 to 300 APM? Intuitively, it looks hard, it's not like a trigger and you suddenly go super fast.

In WC3 sneak attacks aren't as powerful, and you have many seconds between seeing the enemy army and having to react to it. Also, it doesn't have macro at all and invisible units are actually invisible, so there isn't idle tasks to do.

On the other hand, most good WC3 players I've seen have fairly high APM. Seeing that a game has two 80 APM players doesn't mean that it's a noob game for sure, but it's a good hint. In the 90% of the cases you can check their stats and they'll be terrible. In SC, in the 99.99% of the cases. (I only know a good (B-) ~100 APM player, so the chances of two like him playing and posting the replay are very low)

Unknown said...

A lot of badass anonymous posters here.

Anonymous said...

You are a complete noob.

Most of the "spamming" is actually useful even if it's not measurable. All that "flickering" that goes on when pros cycle through his units? He's scanning the maps. How many times do pros spot a DT trying to sneak through a back door. Maybe not every time. But it happens.

You on the other hand, are probably so noob that you miss the majority of the shuttle drops in your main so you waste a couple hundred minerals every game bunkering up. Pros are too efficient for that.

You should up your understanding of the game a little. Why don't you actually watch some pro games, and if you already are, watch them without the blindfolds on.

Anonymous said...

This post is full of fail

Remy77077 said...

I can see both sides of this. While it's true that APM is useful, it's also true that average APM isn't always a very useful statistic. It would be great if there was someway to measure "useful APM", like you give the example of "battle APM". I generally judge a players 'speed' by a combination of many things, APM is one of them, but watching a replay and seeing how fast they generally are is the main important thing.

Anonymous said...

wow so many people are getting offended and talking heaps of smack, apm is very usefull in starcraft 1 he didn't say that it wasn't!, people spam to make their apm look good that are bad, TRUE(NOT THAT everyone with high apm are bad!), there needs to be another tab in Starcraft2 called UAPM usefull actions per minute, i have roflstomped many-a-noob with massive apms with no understanding of timing or stratergy at all that are trying to look good with there massive apm, OP is NOT saying that apm is useless and that ALL people with high apm are bad, he is just saying there is excessive hype about the usefullness of high apm, dont get me wrong as the game progresses and in battles UAPM is significant. especially in starcraft 1 because the interface is so budget you have to master clicking on every single building and creating units as fast as possible, but i argue for the non battle peroids is starcraft2 60-80 apm is SUFFICE to macro off 2 bases, (aka having next worker cued as old one completes, chrono boosting constantly and warping in as neccessary) having an extra 100 apm of rally points are completely useless, ive watched many a game of starcraft2 replays on my actual client with downloaded replay packs and some of these apm hype pros miss doing alot of UAPM they dont chrono boost, minerals gather excessively etc when this happens yet they tell there scouting worker to go to the same place 50 times in 10 seconds it disgusts me.

Anonymous said...

Just wanted to tell you that you seem to be cleverer than most of the wc3 players.

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