Gonna Fly Now

09/01/2010

"Turtle Rock One Versus One Tournament, 14:30."
There it was, my eyes instantly drawn to the top right part of the interface, yet another automated tournament on Battle.Net, on one of my favourite maps no less. I wanted so to partake, but with a new crash-hack plaguing the ladder, I assumed it would be nothing but a test of my patience. I decided, however, after a moment's deep thought, to give it a shot, but stop as soon as I got hacked.

Four games in and I had yet to meet a hacker, winning every game quite convincingly. A fifth game seemed reasonable, I convinced myself while pressing the "search" button. And a fifth opponent was indeed found for me, a Human player. Up until then, every crash-hacker I'd met was Night Elf, so I was quite surprised when everything started lagging, and I was quick to suicide-rush his base to grab the win before disconnecting (for more on the crash-hack, read this, or this).

Some would call me insane, but, running on the high of denying a hacker his would-be ill-gotten gains, I went for yet another game, figuring I was close enough to reach the top 16 (who later go on to the elimination rounds) to not let some dopey hack stand between me and e-glory eternal. But lo and behold, my next opponent was a hacker, too, and one far more intelligent than what I'd previously faced. Disarming his crash-hack at the price of all but giving him the win, I felt discouraged. He was levels ahead of me, hero-wise, and had every other conciveable advantage. Luckily for me, I remembered the golden rule of hackers; They always suck ass at the game, you know, since they resort to hacking. Humiliated, he conceded the game after what can only be described as godlike multitasking on my part, harassing him all game, never letting up. Foolish hackers should know better than to try their hand at besting Starshaped - cyberathlete extraordinaire.

Sadly enough, I made it all the way to the semifinals before facing yet another hacker, who successfully defeated me (despite having the Rocky Theme playing in my head). A plague on his Battle.Net account!



Anyway, I am now anxiously awaiting e-mails from any of the major e-sports teams (SK, WemadeFOX etc.) with their offers. SK.Starshaped, anyone?

Addendum: Here are a select few replays, for those interested:

Versus crash-hackers: (Note the incredibly high APM of the hackers, a tell-tale after-the-fact way to see if they really did hack)
http://tft.replayers.com/?action=view&id=141042
http://tft.replayers.com/?action=view&id=141043

Round one of the top 16 elimination rounds:
http://tft.replayers.com/?action=view&id=141056

The Times They Are a-Changin'

04/01/2010

My favourite music is from the 60's and 70's. The games I've played the most are from the mid 90's to the early 00's. I still play my Super Nintendo, from time to time. The Nintendo 64 almost feels too modern for me to have nostalgic memories about. I guess what I'm trying to say is, I'm a bit stuck in the past. Though, in my defence, today's popular music sucks.

I recently stumbled upon a Youtube show called Matt Chat, where the host, author Matt Barton, talks about important games (mostly RPGs, though there are other types of games, too, like one about Starcraft, for example) of the past (but also newer games are mentioned). I happened upon an episode on Dungeon Master and was hit by a wave of memories. My brothers played the sequel (which apparently is quite a bit worse than its older brother) and I remember enjoying watching them take it on best they could.

I quickly found myself over at Abandonia to download Dungeon Master 2: The Legend of Skullkeep. I also got my hands on DOSBox (so I can run old DOS games on my not 20-year-old computer)

"This will be great," I thought, after setting up DOSBox and configuring the game. Sure enough, I was really excited once the game started up, staring at the menu screen I instantly remembered from my childhood. The game looks great, too, even to this day. Though, I may be slightly biased.





When it comes to gameplay, however, it would seem nostalgia is a deceiving snake. I could hardly play more than five minutes without wanting to quit, uninstall and never play the game again.

Dungeon Master 2 is tedious, slow and disorienting. You don't move fluently, you move one block at a time. That is, One press forward makes you move quite a bit (one step on a square grid), with no animation in-between. Battles are mundane and repetitive, and since there are little to no puzzles to solve, this makes for a boring game. And lightning randomly striking you dead is not my idea of good gameplay (realistic as they may have thought it to be). Couple this with a lack of story and you're left with an abysmal experience, by today's standards. Another precious gaming memory ruined, in other words.

In stark contrast to DM2, and in a rare move by yours truly, I started playing a modern game (the first time in years, it feels), Dragon Age: Origins. I recall being in the mood for a good RPG, and DA:O was recommended by a plethora of sources, and rightfully so.

Barring the slight worries about whether or not the game would work on my less than perfect computer (I'm forced to run it on the lowest possible settings), it's been an incredible experience so far.

The story is so deep. I've spent most of my time just reading stuff in the game. It really sucks you in and you want to keep going, to learn more.

The battles can be quite daunting. I remember giant spiders freaking me out something fierce when they unexpectedly dropped from above, the ferocity of their attacks all but trumping their startling, sudden appearance.

I haven't even gotten that far in the game yet. I can only imagine how overwhelming it will prove to be in the near future. A great game in every meaning of the word, if you will.

2010: A Space Blogyssey

31/12/2009

I sometimes daydream about going back in history. Not in a cool way, though. I want to travel back to the time when Warcraft 3: Reign of Chaos was first released, with all my present-day knowledge still intact, just to own it up and become a true cyberathlete legend. I know it sounds silly, but looking back at the really old replays, everyone sucked and I would've never lost a game (well, actually, I remember my terrible computer and internet connection totally freezing up the screen in any battle consisting of more than two and a half units, making "attack-move and hope for the best" my most everyday strategy).

Youtube user Downwhere has a fairly large collection of old Warcraft 3 replays, often commentated on by the old superstars of the day (Tillerman, Assasin etc.), for anyone who's interested. It's funny to see the low level of micro displayed by even the best players of the day, as well as the strange strategies used, funny imbalances abused and game-breaking bugs overused. Apparently, the ladder for most of Warcraft's early history was all but a joke, as I've seen for myself, after downloading really old replays and seeing the most ridiculous strategies and item imbalances (I didn't really play much back then, or at any decent level, so my memory on the subject is faint), like Goblin Landmines destroying your main hall two minutes into the game (an item that was quickly removed from ladder games. For that and more, watch this hilarious summary of imbalances and bugs (there is also a part two)) .

As far as Starcraft 2 goes, what with e-sports (ROFL) and micro being the key words Blizzard is attaching to it, I doubt we'll have as bad a player base early on. Conversely, however, I expect the game balance to be at least decent, right out of the box. Anything else must be seen as a failure from the "e-sports" team.

And with that, I would like to wish you, the reader, a happy new year. May 2010 be a good and prosperous year for us all.

Note: The original entry was quite a bit longer, but I figured it derailed itself too much and as such would be better off as two separate entries. Good news is it shouldn't take too long for me to publish it, you know, since it's basically already done.

Also, I spent a good thirty minutes thinking of a good and relevant title for this entry, until I snapped and just wrote something. Sue me.

All about APM

22/12/2009



For those of you who can't make out the butchered image Blogger forces me to limit myself to (you can always click on it to see it in its original size), it reads:
I can say its not a top game without even watching it.
Why? Because its impossible for someone with 79 apm to have decent micro and any sort of control over all his units. Doesnt matter how "close" the game is.
I thought only ROTWs allowed bad micro and low skill but i guess you top anything now.


I could fill an entire entry with low quality images like that, all of them showing the same ignorant display of sheer arrogant stupidity. And who can blame people for looking down on players with low APM? Everywhere you go in the competitive scene of Warcraft 3 or Starcraft, it is shoved in your face as something of grave importance. I find this most upsetting, for several reasons. I also feel I should clarify; The image above is regarding Warcraft 3, where average APM is quite a bit less than that of, say, a Starcraft player, due to a less crude, more easily controlled interface, for one thing.

So, what is APM?
First of all, to any "newbies" reading, APM stands for Actions Per Minute, and is just that - how many actions (unit selections, rally-point placements, mouse-clicks etc.) you perform during any given minute. Since games usually last quite a bit more than a minute, it is the average APM that often shows up on replay sites and programs (though, as I will bring up shortly, you can analyse beyond that).

What does it tell us?

So, what's the connection between APM and skill? It's fairly easy; micro and macro require actions, so the more actions you can perform the better you are. Makes sense, right? Wrong. I feel it is impossible to make such a judgement based on APM at all.

Many people will concede that APM does not equal pure skill. Rather, they mean, it gives you an idea of how fast a player is and as a result, matters quite a bit. However, I disagree yet again.

It's important to understand that it is indeed usually one's average APM people talk about. Let's think about that for a second. Do you really need high APM all game long? What about any portions of the game where you can do naught but wait, or something otherwise lacking in actions required? As you can see in the following image (again, click to enlarge it), APM varies a lot during any given game:


This is partly why the image at the start of this entry annoys me. You can't possibly get an idea of someone's micro or control based solely off their average APM. Interestingly enough, there are pro Warcraft 3 players with around 100 APM - something that usually surprises people. How can they possibly be pro with such slow "speed"?

The reality is, you have to look at players' actions during portions of the game which require them in abundance - battles, for instance. If one does this, typically through viewing a specific game's statistics with the help of a program, like BW/WC3 Chart, one notices that those pros with 100 APM certainly don't hold that average when it counts the most. It's simply thing like the slower paced early game, and time spent creeping, that give the illusion of a low-micro or slow players, because during these moments their APM drop significantly. Why, then, do a lot of pros (or even seemingly pedestrian players) have 200+ APM? Are they necessarily better? Again; no.

See, what a lot of pros like to do is "spam". They simply apply a lot of useless actions to otherwise simple tasks, as a way of warming up. Why rally your barracks to a location once, when you can do it fifteen times? And of course, most every player notices this and as a result, in an effort to imitate the pros, starts doing it themselves. I both laugh and cringe when I see players having 200 APM during the first minutes of the game and then, during battles, actually dropping down significantly. I mean, I'm fine with spamming. Spam all you want, just don't act like the resulting APM means anything. I fear, however, that unless you spam, you may lose credibility.

I myself am a low APM player. I am also fairly good at the games I play. As such, I consider it a good thing because it means I am efficient. The more you can do with as little as possible, kind of. I never spam, I fail to see the reason for it. If anything it just drains and distracts me.

Really, there is no reason to bother with APM. It doesn't tell you much about any given player, and it definitely shouldn't be the basis of judging someone's skill. Everyone is different. Some people might use more actions, others fewer. Some people spam, some don't. My point is you can't judge a player, or a game he played, by looking at his average APM. Of course there is a limit to how low it should be for you to still be a decent player, but at that point your least concern should be how many actions you perform, but rather to learn the game on a deeper level.

APM is something, if anything, that will change (not necessarily increase) as you progress. A possibly interesting statistic that lacks any real merit - at best.

Why, then, should we care about APM at all?
We shouldn't. Please stop. You're ruining my e-sports experience.

Addendum: I feel I must point out that Starcraft 2, and any future RTS game really, will have similar, even improved interfaces and controls compared to Warcraft 3. Thus, APM becomes even less relevant. I do, however, understand that the original Starcraft has a much larger base APM requirement, since you can't select multiple buildings, there are no tabs or smart casting etc.

General Thoughts on Starcraft 2

13/12/2009

I can scarcely recall the excitement that gripped me when it was first announced, it feels that long ago. Until then, I had always felt a sequel to Starcraft nigh impossible; since it could not conceivably live up to the expectations, what with Starcraft being one of the greatest RTS games ever, not to mention being the national sport of South Korea (so much so that any non-Korean Starcraft player is referred to as a “foreigner” by the community), and as such Blizzard would simply back off from the franchise forever.

They might as well have, I feel, given their incredibly slow development. And I would love to justify it with the standard Blizzard rhetoric of “It’s done when it’s done”, that they are taking their sweet time to really perfect the game. However, just looking at how long it takes them to release a Battle Report, or update their own, official Starcraft 2 website, makes it seem more like they are just lethargic, and almost as if they don’t know what they're doing, which worries me.

I can only hope their track record is enough to rely on, but given this is the first game they’re making (along with Diablo 3) since World of Wacraft, that devourer of souls and destroyer of lore, I’m not all too optimistic. Not to mention all the emphasis on “e-sports” and whatnot. But that’s the subject of another, soon to come entry.

Oh, and welcome to my new, for lack of a better word, blog.

About

Sometime between 2003-2005 (I have terrible memory), I created a Warcraft 3 account for Battle.Net, called Starshaped, and it’s been my internet alias ever since. Well, that’s not strictly true, but for simplicity’s sake, let’s say it is.

I have two older brothers, and as such was introduced to video and computer games earlier than I probably should have been. I was born ’91 but consider the Super Nintendo and Warcraft: Orcs and Humans nostalgic gold. In fact, the family Super Nintendo is older than I am. One could say I was born into gaming.

The game I’ve played the most, by far, is Warcraft 3: The Frozen Throne. It was around 2007 that I decided to get more competitive and actually learn the game, to get good at it. It was a fun part of my life (and I continued learning other games, like Starcraft), which is why I was looking forward to getting a fresh start with Starcraft 2, something I now feel less inclined towards, given the slow development.

I have several thoughts on the state of gaming today. The header is really just a way for me to distance myself from people taking it too seriously (something I probably do, too, but have yet to come to terms with), so don’t let it scare you away. I admit to the occasional fantasy of “going pro,” to become a true cyberathlete. But for the most part I try being down to earth and just having fun.

Since I also enjoy writing, and often participate in internet forums and other community sites (mainly for Starcraft 2 and Warcraft 3), I figured I’d start a blog - to collect my thoughts, if you will. I have quite a few things I want to write about as of now, and we’ll see where it takes me.

I hope you’ll enjoy your e-stay here,

Starshaped